- The between-expeditions strategy phase where you improve your crew, make scientific discoveries, and plan where to go next.
- Moving from location to location on each expedition's map. This part is semi-randomized. Many of the map components are always the same, but located in different spots and connected in different ways from one game to the next.
- Turn-based battles between your crew and various enemies, ranging from animals to villagers to cultists, and even the occasional angry ghost.
I use the term "battle" loosely, because you have three different approaches for conflict resolution. You can be Aggressive with actual physical harm, or Devious with calculated insults, or make Friendly overtures. The idea is to overcome their resistance to your cause, and any of the three approaches is viable as a primary focus. In each conflict, there's an overall "mood" based on the combination of your approach and that of the enemy. You often need to tailor your approach based on the specific enemy you're facing. For instance, if you encounter a bunch of Devious monkeys, it may not be a bright idea to charge in Aggressively, since your crew gets a penalty when the mood is "Escalated" (you Aggressive, enemy Devious).
I really like this "combat" system that gives you more options than just smacking around the bad guys. Making good use of the mood can swing a conflict in your favor (or vice versa, of course). Which crew members you have along in a particular game can make the exact same encounter play out very differently from one game to the next. And the game might give you bonuses for using a particular approach, giving you incentive to find a way to prevail even despite negative moods.
A game consists of taking your crew on five expeditions. You collect renown based on how well you find gold, gain status in the eye of your peers, and make scientific discoveries. A game is won if you exceed 2500 renown after finishing your five expeditions. I won most of the games I played, though occasionally I'd fail to reach 2500 renown or my crew would be defeated in a tough encounter.
There's plenty of crew members to choose from, divided into four classes: scientist, fighter, scout, and speaker. Each class gives you bonuses at certain types of challenges, and each individual crew member has strengths and weaknesses during conflicts. Choosing a crew such that the members compliment one another is important!
The game got quite a bit easier once I picked up More to Explore, the first expansion. It added two new mechanics that give you additional bonuses: Campfire stories, where your crew's expedition stories give you bonuses; and Treasure bonus choices, allowing you to choose from a set of bonuses when finding a significant treasure. The latter is especially useful since Treasure bonuses are very powerful, so being able to choose one that fits with the crew you're playing helps a lot.
There's also a second expansion out now, The Emperor's Challenge. It adds a whole new game mode where you're collecting trophies based on completing specific challenges, rather than just going for the highest renown score. I haven't played it quite as much yet, but I've liked it so far. The trophy requirements often go against the strengths of your crew, so you need to be extra careful in planning how to get those trophies while still staying alive and completing your expeditions.
There's very little to find fault with in Renowned Explorers, in my opinion. If the style of gameplay appeals to you, then the game will have its hooks in you pretty quickly! My only real complaint is that the options for expeditions is fairly limited, so you end up doing the same things repeatedly as you play more games. The expansions are helping with that by adding more expedition options.
I've made it through about 70% of the achievements in Renowned Explorers, and I fully expect that I'll keep playing until I get the rest. After this and Reus, I'm looking forward to seeing what Abbey Games comes up with next!