Friday, May 31, 2019

David Drake's Books of the Elements

David Drake's Books of the Elements series is not historical fiction, but the setting is based heavily on historical elements with fantasy elements added - nature spirits, magic, etc. It's historical fantasy in the same sense that something like Harry Potter is modern fantasy.
There are four books in the series, each based on an element: Fire, Water, Earth, and Air. The story follows a small group who are pulled into a major world-threatening conflict of magical forces: two young men and two young women, a learned elder, and various allies they meet along the way - both human and magical. At first they're largely ignorant of the big picture, and have to struggle both to stay alive and learn enough to make the right decisions.

If you've read Drake's books before and think that sounds familiar, it's because his Isles series could be described much the same way. As I read this series, I regularly had moments of near deja vu, when Hedia acted just like Ilna, or one of the characters was pulled through some magical portal and had to adventure their way back. There are a lot of similarities, enough so that anyone who didn't like the Isles series can safely skip this one too. But if you did like Isles and wanted more of the same, good news - this is it. (With one caveat - there's more sex in this series than I remember from Isles.)

Drake's writing style is descriptive and easy to read. He keeps the plot moving, constantly sending the main characters off to new places and dangers. I never felt the story bogged down. The characters are decently well developed, with plenty of time devoted to each. My only complaint is that they seem a bit too heroic and/or lucky at times, pulling victory out of some pretty crazy situations, but then this is a heroic fantasy so that's par for the course.

The historical elements of the setting are based on the Roman empire circa 30 AD, as stated in the author's note. The fantastic elements are more varied - there are Norse elements, shamanism, nature magic, and I'm sure plenty of other things I didn't specifically identify. Drake makes use of many sources to pull together his world, not least of which is his own imagination to weave them all together.

The Books of the Elements are a solid read for fans of Drake's work. They're not likely to convert anyone who didn't like his other fantasy titles, though.

Sunday, May 26, 2019

City of Heroes: Homecoming

It's good to be home.

City Of Heroes
For the better part of 8 years - beta in 2004, launch in 2005, until the servers shut down in 2012 - my single most extensive leisure activity was City of Heroes. Not just my favorite game, or most-frequented online community, or programming project (via the HeroStats addon). It was all of those things at once, and when you put it all together I spent more time in the game and related activities over those 8 years than I did watching TV shows, reading books, or just about anything else other than work and sleep.

After the shutdown in 2012, there were rumors of fans keeping the game alive, but I was never involved in any of it. They kept information under wraps to avoid any legal issues with the owner of the intellectual property rights, and to avoid a big crowd on their servers. But about a month ago, that all changed.

The Homecoming project is a fan-run organization that has set up City of Heroes servers for anyone to freely play on. They had some growing pains initially as the demand was overwhelming, but over the last few weeks have done a fine job stabilizing the system so the 20k+ players (around 9000 concurrent at peak) have a place to be super. That takes some money, of course, so they had a donation drive to raise about $6600 for server costs. It took 20 minutes - that's the kind of hunger the community has to keep this game available.

The game itself is changed somewhat from the old days. Quite a few quality of life changes, some new content that was in the works when the shutdown happened, and it's a lot easier to level up a character and obtain the end-game items and powers. The incentive to keep progression to a slow pace is gone when the game is being run for fun rather than profit.

I've really enjoyed getting back into the game and revisiting all the old haunts that I used to know so well. And more importantly, the characters. The first thing I did was recreate several of the characters I had on the old servers, looking as close to the same as I could remember. I'm far from alone in that, almost everyone who used to play the game has done the same thing. This is a major nostalgia trip for thousands of us, as well as being a fun game that we still enjoy playing. If anyone wants to find me in-game, PST to @ineffablebob!

The future of the Homecoming servers is uncertain. It depends on the core Homecoming team continuing to be willing to volunteer their support, and avoiding legal issues. For now, though, I'm not worried about the future, just enjoying being home.

Tuesday, May 7, 2019

The Accursed Kings series by Maurice Druon

I put Maurice Druon's series The Accursed Kings on my reading list several years ago, largely because I saw that George R. R. Martin referenced it as a major influence in his creation of A Song of Ice and Fire. Then I promptly forgot about it, until my recent binge on historical fiction (The Ivy CrownA Very English Scandal) brought it to mind.

The series takes place mostly during the 14th century in France, from the last of Phillip the Fair's reign until the time of John the Good. The characters are many and varied, from royalty and courtiers to merchants and peasants. There are six books, which sounds long but really went quickly, as each book is fairly short and there's no lack of interesting activity to keep the reader turning the page. (There's a seventh book as well, but it was written many years later and doesn't quite fit with the rest. The library didn't have it, so I stopped at six.) Credit to both Druon and translator Humphrey Hare for well-crafted writing that maintains the reader's interest!

There's no lack of action and intrigue in the series, which I'm sure is part of why Druon chose to wrote about this particular time period. Love affairs, embezzlement, blackmail, secret plots against the powerful, torture and executions, conflict internal to France and externally with England...plenty of material to work with! Much of it centers around Robert of Artois, either directly or indirectly, who is clearly the author's favorite figure from the time. And with good reason, as his actions had huge impact on the direction of both France and England during his life. Robert wasn't a good man, but was certainly a very influential one, and his story is incredibly interesting.

Occasionally the author steps outside the story and speaks directly to the reader about medieval society and events of the time, which I thought added to the feeling of listening to a great storyteller. Unfortunately, this also occasionally spoils some of the suspense for any reader who doesn't already know the fate of the various monarchs and nobles. I think Druon assumes that most of his readers have studied history in enough detail to already know who became king/died/was imprisoned/etc, and so doesn't worry about occasionally talking about future events.

I can definitely see the influence on Martin's work. The various factions playing the "game of thrones" have plenty of similarities to those in The Accursed Kings books. The intrigues and plots of 14th century France would fit right into the world of Westeros and Essos. Inspiration for individual characters can be seen on a regular basis: Enguerrand de Marigny reflected in Eddard Stark, or Marie of Hungary in Olenna Tyrell. Martin added magic and dragons, of course, but even there you see some reflection in Druon's writing when lack of understanding leads people to interpret poison as magic or the suffering of a stroke as the fulfillment of a curse.

For any historical fiction fan, The Accursed Kings series is a must-read. If you're not yet such a fan, read it anyway, you might become one.