Monday, September 26, 2016

MTG: Kaladesh Pre-Release (2HG)

After playing in an individual event on Saturday, Sunday was team day for Kaladesh pre-release weekend.
My friend Dan and I played in this two-headed giant limited format event for the last set release, and it was a lot of fun. So I was happy to do it again for Kaladesh. We played up at Big Kidz Games, and the turnout was great - 13 teams, 26 players.

Considering how heavy Kaladesh is with artifacts, our shared card pool didn't have very many of them that were useful. We only had about 5 vehicles between the two of us, very few useful artifact creatures, and our only mythic rare was Aetherworks Marvel. Could be an interesting combo card, but not that useful in limited. We ended up building a red-green deck for me, with fairly aggressive creatures and some removal, and a black-white deck for Dan, with a lot of fabricate creatures and several combat tricks.

Unfortunately, it didn't really matter much what was in our decks. That's because three of the four rounds we played were decided by land draws (or lack thereof) for one team or the other. Round 1, one opponent had to mulligan multiple times and still ended up with only one land for the whole game, so we won easily. Round 3, one opponent got stuck with a bunch of high-casting-cost stuff in his hand and never drew into enough lands, so again we won easily. Round 4, I kept a two-land hand with several two- and three-cost playables but never drew the third land, while Dan was flooded with all lands. Lost that one badly.

Only round two was a real game, and that one we lost as well. Both sides played a whole lot of ground creatures, resulting in a stand-off where neither team could attack. The only threat we managed to get on the board was a Sky Skiff, the only vehicle I had in my deck, but then they stole it with a Shrewd Negotiation. Then the better card quality of their pool showed up, with an Aethersquall Ancient and Wispweaver Angel on one side, and multiple graveyard recursion effects on the other. The game ended quickly from that point.

That put us at 2-2, firmly in the middle of the pack. Too bad about all the poor shuffles, and we didn't win any extra prizes, but that's all right. Still had a good time hanging out with Dan and the rest of the folks up at Big Kidz Games!

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